ZENDRAN PAVLO

Bachelor of Graphic Design, main field occupation - Gamedev
Am looking for job - field Interaction Design

EDUCATION

Ternopil Trade-Union of Arts ( 2005 - 2011 )
  Visual Arts

Kyiv National University of Culture and Arts ( 2011 - 2015 )
  Bachelor of Graphic Design

West Ukraine National University ( 2024 - … )
  Master of Management


Devtodev Courses ( 2020 - 2021 )
  Game Design
  Game Design Documentation
  Indie Game Development


EXPERIENCE

Designer, Developer - Provision Provider ( 2023 - … )
    Environment Design, Core Gameplay, UI
  Vice Vision Runner
    PC
    walking sim, exploration, runner

Administrator - White Rabbit ( 2023 - 2025 )
    PlayStation, Board game club

Manager, Designer - Ternopil Gamedev ( 2018 - 2021 )
    Local Gamedev Community. Meetup, Game Jam events

UI/UX Designer - Mikiri Games ( 2021 )
    Layout improvement. Internship
  Soul Forge
    Mobile
    deck building, roguelite

Game/Level Designer - Hook Games ( 2020 )
    Combat and movement system
    Level, enemy progression

  Space Me Out
    PC, Nintendo
    platformer, combat, roguelite

Tester - Andriy Bychkovskyi ( 2020 )
    Feedback, bug report
  Farlanders: Prologue
    PC
    colony sim, base building, resource management

Teacher - IT House ( 2017 - 2018 )
    Kids cource ( 11-15 y.o. ). Platformer game
  GAMECRAFT


SKILL

Design

  • Hierarchy
  • Typography
  • Layout
  • Wireframe

Development

  • UI/UX
  • Design System
  • Responsive
  • Mobile First

TOOL

Engine

  • Unreal
  • Unity

3D

  • Blender

2D

  • Figma
  • Adobe Photoshop
  • Adobe Illustrator
  • Adobe After Effects

Code

  • Visual Studio
  • VS Code
  • Copilot
  • Git

TYPOGRAPHY

Title Screen
    

Promo Design
   

UI/UX

"Fast paced Slay the Spire"
    combat scene layout improvement

Miriki Games internship
Project title: Soul Forge
Platform: Mobile
Genre: Deckbuilder, Roguelite

reference - Slay the Spire - comba scene

PROBLEM

  • Navigation
  • Usability
  • Miss-clicks omg!

SOLUTION

  • Big buttons (enough space between)
  • Button amount

    4 buttons    Deck         Draw pile         Discard pile         Exhausted cards   
    ↓ ↓ ↓ ↓
    1 button    Deck |||    +4 tabs    Deck | Draw pile | Discard pile | Exhausted cards   

    2 buttons    Potions         Trinkets    (active abilities)  »      | Items   
    ↓ ↓
    1 toggle button    Hand | Items   

  • Hand "Carousel" (horizontal scroll)

Basic layout

WIREFRAME

Hand "Carousel"

Item panel

Deck tabs

GRAPHICAL
USER
INTERFACE

MMO Manager game
   game jam

Project title: CampMarket
Genre: Strategy, Management

Game .exe icon

Currency token placeholders. Unit rank icons

Tech tree icons

Asset for a map

New .exe icon - made laret on